BOOK CHAPTERS Lameman, E. & Lewis, J. E. (2012). Call It a Vision Quest: Machinima in a First Nations Context. In Ng, J. (Ed.), Understanding Machinima. Forthcoming. Lameman (née Dillon), B. A. (2008). Writing for All Audiences. In W. Despain (Ed.), Professional Techniques for Video Game Writing, Boston, Massachusetts: A K Peters. Lameman (née Dillon), B. A. (2008). How to Break In and Stay In. In W. Despain (Ed.), Professional Techniques for Video Game Writing, Boston, Massachusetts: A K Peters. PEER REVIEWED JOURNAL ARTICLES Lameman (née Dillon), B. A. (2008). Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs. Eludamos Journal of Computer Game Culture, Vol. 2, No. 1, 2008, 129-144. PEER REVIEWED CONFERENCE PROCEEDINGS Lameman, B. A., Seif El-Nasr, M., Drachen, A., Foster, W., Moura, D., & Aghabeigi, B. (2010). User Studies – A Strategy Towards a Successful Industry-Academic Relationship. ACM Conference Proceedings, FuturePlay 2010, May 6-7, 2010, Lameman, B. A., Lewis, J., & Fragnito, S. (2010). Skins 1.0: A Curriculum for Designing Games with First Nations Youth. ACM Conference Proceedings, FuturePlay 2010, May 6-7, 2010, Vancouver, BC, Canada. Lameman (née Dillon), B. A. (2007). NDNWN: Designing Games with Aboriginal Stories. ACM Publication of FuturePlay 2007 Proceedings, November 14-18, 2007, Toronto, Ontario. PRESENTATIONS Lameman, B. A. & Lewis, J. E. (2010). Pedagogy for Designing Indigenous Games and Virtual Environments. Paper presented at Fourth Annual International Indigenous Ways of Knowing Conference 2010, January 14-16, 2010, Portland, Oregon. Lameman, B. A. & Lewis, J. E. (2009). Virtual Modding as Self-Determination: Scenes from the Skins Workshops. Paper presented at Native American and Indigenous Studies Association Conference, May 21-23, 2009, Minneapolis, Minnesota. Lameman (née Dillon), B. A. & Lewis, J. E. (2008). Skinning in the Beginning: Glimpses of Aboriginal Game Design. Paper presented at Canadian Game Studies Symposium 2008, May 31, 2008, Vancouver, British Columbia. Lameman (née Dillon), B. A. (2008). Indianuity: Collaborative Community Technology. Panel held at First Nations Technology Conference, February 22-24, 2008, Vancouver, British Columbia. Lameman (née Dillon), B. A. (2006). North American Indigenous Imagery and Identity in the Game World. Panel held at FuturePlay 2006, October 10 – 12, London, Ontario. Lameman (née Dillon), B. A. (2006). Digital Nations and Pixel Natives: American Indian Figures in Digital Games. Paper presented at 27th Annual National Popular Culture/American Culture Association Conference, April 12 – 15, 2006, Atlanta, Georgia. Lameman (née Dillon), B. A. (2006). Geared Suns and Rusted Blades: Steampunk Aesthetics in Video Games. Paper presented at International Conference for the Fantastic in the Arts, March 15 – 19, 2006, Fort Lauderdale, Florida. Lameman (née Dillon), B. A. (2005). PvP, PKs, and Griefers: Meaning of War in Computer Games. Paper presented at 2nd Annual War, Peace and Media Conference, July 8 – 9, 2005, Portland, Oregon. Lameman (née Dillon), B. A. (2005). From Cowboy Vampires to Urban Sociopaths: Digital Games as Portals into the Hyperreal West. Paper presented at Pacific Northwest American Studies Association Conference, April 14 – 16, 2005, Portland, Oregon. Lameman (née Dillon), B. A. (2005). Mana of the Machine: The Fusion of Magic and Technology in Video Games. Paper presented at 26th Annual National Popular Culture/American Culture Association Conference, March 23 – 26, 2005, San Diego, California. Lameman (née Dillon), B. A. (2004). Native Americans in the Gaming Age. Paper presented at 2nd Annual Cultural Studies Association Conference, May 5 – 9, 2004, Boston, Massachusetts. Lameman (née Dillon), B. A. (2004). Native Americans in the Gaming Age. Paper presented at 25th Annual National Popular Culture/American Culture Association Conference & Southwest Texas/Popular Culture & American Culture Associations, April 7 – 10, 2004, San Antonio, Texas. |
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