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BOOK CHAPTERS
Lameman, E. & Lewis, J. E. (2012). TimeTraveller™: First Nations Nonverbal Communication in Second Life. In Tanenbaum, J., Seif El-Nasr, M. & Nixon, M. (Eds.), Nonverbal Communication in Virtual Worlds. Forthcoming.

Lameman, E. & Lewis, J. E. (2012). Call It a Vision Quest: Machinima in a First Nations Context. In Ng, J. (Ed.), Understanding Machinima. Forthcoming.

Lameman (née Dillon), B. A. (2008). Writing for All Audiences. In W. Despain (Ed.), Professional Techniques for Video Game Writing, Boston, Massachusetts: A K Peters.

Lameman (née Dillon), B. A. (2008). How to Break In and Stay In. In W. Despain (Ed.), Professional Techniques for Video Game Writing, Boston, Massachusetts: A K Peters.

PEER REVIEWED JOURNAL ARTICLES
Lameman, B. A. & Lewis, J. E. (2011). Skins: Designing Games with First Nations Youth. Journal of Game Design & Development Education, Vol. 1, No. 1, 2011.

Lameman (née Dillon), B. A. (2008). Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs. Eludamos Journal of Computer Game Culture, Vol. 2, No. 1, 2008, 129-144.

PEER REVIEWED CONFERENCE PROCEEDINGS
Seif El-Nasr, M., Aghabeigi, B., Milam, D., Erfani, M., Lameman, B. A., Maygoli, H., & Mah, S. (2010). Cooperative Game Design Patterns and Their Effect on Players’ Behaviours. Computer Human Interaction 2010 Conference Proceedings.

Lameman, B. A., Seif El-Nasr, M., Drachen, A., Foster, W., Moura, D., & Aghabeigi, B. (2010). User Studies – A Strategy Towards a Successful Industry-Academic Relationship. ACM Conference Proceedings, FuturePlay 2010, May 6-7, 2010,
Vancouver, BC, Canada.

Lameman, B. A., Lewis, J., & Fragnito, S. (2010). Skins 1.0: A Curriculum for Designing Games with First Nations Youth. ACM Conference Proceedings, FuturePlay 2010, May 6-7, 2010, Vancouver, BC, Canada.

Lameman (née Dillon), B. A. (2007). NDNWN: Designing Games with Aboriginal Stories. ACM Publication of FuturePlay 2007 Proceedings, November 14-18, 2007, Toronto, Ontario.

PRESENTATIONS
Lameman, B. A. (2010). The Good, the Bad, and the Sultry: Indigenous Women in Video Games. Paper presented at Unpacking the Indigenous Female Body, April 23-24, 2010, Vancouver, British Columbia.

Lameman, B. A. & Lewis, J. E. (2010). Pedagogy for Designing Indigenous Games and Virtual Environments. Paper presented at Fourth Annual International Indigenous Ways of Knowing Conference 2010, January 14-16, 2010, Portland, Oregon.

Lameman, B. A. & Lewis, J. E. (2009). Virtual Modding as Self-Determination: Scenes from the Skins Workshops. Paper presented at Native American and Indigenous Studies Association Conference, May 21-23, 2009, Minneapolis, Minnesota.

Lameman (née Dillon), B. A. & Lewis, J. E. (2008). Skinning in the Beginning: Glimpses of Aboriginal Game Design. Paper presented at Canadian Game Studies Symposium 2008, May 31, 2008, Vancouver, British Columbia.

Lameman (née Dillon), B. A. (2008). Indianuity: Collaborative Community Technology. Panel held at First Nations Technology Conference, February 22-24, 2008, Vancouver, British Columbia.

Lameman (née Dillon), B. A. (2006). North American Indigenous Imagery and Identity in the Game World. Panel held at FuturePlay 2006, October 10 – 12, London, Ontario.

Lameman (née Dillon), B. A. (2006). Odaminodaa: Game Education for Indigenous Youth. Paper presented at Canadian Game Studies Association Symposium, September 21–24, 2006, Toronto, Ontario.

Lameman (née Dillon), B. A. (2006). Digital Nations and Pixel Natives: American Indian Figures in Digital Games. Paper presented at 27th Annual National Popular Culture/American Culture Association Conference, April 12 – 15, 2006, Atlanta, Georgia.

Lameman (née Dillon), B. A. (2006). Geared Suns and Rusted Blades: Steampunk Aesthetics in Video Games. Paper presented at International Conference for the Fantastic in the Arts, March 15 – 19, 2006, Fort Lauderdale, Florida.

Lameman (née Dillon), B. A. (2005). PvP, PKs, and Griefers: Meaning of War in Computer Games. Paper presented at 2nd Annual War, Peace and Media Conference, July 8 – 9, 2005, Portland, Oregon.

Lameman (née Dillon), B. A. (2005). From Cowboy Vampires to Urban Sociopaths: Digital Games as Portals into the Hyperreal West. Paper presented at Pacific Northwest American Studies Association Conference, April 14 – 16, 2005, Portland, Oregon.

Lameman (née Dillon), B. A. (2005). Mana of the Machine: The Fusion of Magic and Technology in Video Games. Paper presented at 26th Annual National Popular Culture/American Culture Association Conference, March 23 – 26, 2005, San Diego, California.

Lameman (née Dillon), B. A. (2004). Native Americans in the Gaming Age. Paper presented at 2nd Annual Cultural Studies Association Conference, May 5 – 9, 2004, Boston, Massachusetts.

Lameman (née Dillon), B. A. (2004). Native Americans in the Gaming Age. Paper presented at 25th Annual National Popular Culture/American Culture Association Conference & Southwest Texas/Popular Culture & American Culture Associations, April 7 – 10, 2004, San Antonio, Texas.

 
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